While I'll try to implement solution 1, I've decided to make this release as it will take some time to be implemented due to lack of time irl. Luma3DS must support mapping other processes individual memory pages.BootNTR Selector code must be adapted to this.The official Luma memory mapping svc doesn't function properly when mapping single pages from other processes, which causes BootNTR Selector to crash. You can temporarily use the Luma3DS 3GX Loader build until this issue is addressed! This release is currently broken with official Luma3DS! The default banner files can be directly found below, while the alternate banner files are inside a. The difference is only visual and is up to your own choice. The banner is the 3D model that shows in the top screen when you select the app in the home menu. (To detect if you are using an extended memory game, check if the console reboots after you close it from the home menu.) You don't need to install the Mode3 version if you don't want to use any extended memory game or you have a New 3DS/2DS. (There is only a single 3dsx file variation.) Mode3įiles which have the the Mode3 label are made specifically for extended memory games on Old 3DS/2DS models. The 3dsx file can be launched from the homebrew launcher while the cia files can be installed to the home menu. Here is a little explanation on each term: 3dsx/cia You will find different files below depending on your needs.
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